Mark off a boundary. 2 staff members hold a long rope at a designated height and challenge the group to cross to the other side without touching it. To increase difficulty, staff can move the rope and adjust heights; players must jump over or crawl under without leaving the designated space. If you eliminate players who touch the rope, keep them engaged with creative side activities, especially younger kids.
Gamiteca
on Ciber City
Gamiteca
Digital educational game library for families, schools, and businesses
Ask for hours · Guadalajara
Gamiteca
Digital educational game library for families, schools, and businesses
Catalog
20 availableForm 2 or more teams lined up facing each other about 20 pasos apart. Assign each player a number; when your number is called, sprint to the center for the bandana and bring it back to your team. To make it more dynamic, call multiple numbers, specify a movement style, give math problems, or ask trivia questions whose answer is one of the numbers… If you tag the runner holding the bandana, they must drop it to the ground and try to retrieve it, giving you a chance to snatch it.
Explained in 3 steps: 1. Everyone gathers as tightly together as possible. 2. Grab hands with two different people standing across from you. 3. Without letting go of hands at any point, untangle yourselves as fast as possible.
Stand in a circle. Someone counts 3, 2, 1 Ninja, and everyone jumps into an attack or defense stance. Hold your position until it is your turn or until you need to dodge an incoming strike. On your turn to attack, make one swift motion to tag another player's hand; the defender may dodge the strike. You lose a hand and a life if another ninja tags it, and you are eliminated once you run out of lives (hands).
Holding hands in a circle, players move according to what you tell the group: 1. Say what you say and do the same (jump forward, back, left, or right). 2. Do and say the opposite. 3. Say the opposite, but do what you say. 4. Say the same, but do the opposite.
Call out different traits. For example, “Favorite color”—everyone sharing that favorite color gathers and huddles up. Once grouped, have each team shout their shared trait, or come up with a custom handshake or team cheer. Keep it quick, or save this step for the final round to keep the pace fast.
Similar to cops and robbers: capture members of the target team and send them to jail (your base), while evading another team hunting you. You hunt the team to your right, and the team to your left hunts you. A single tag captures an opponent, and they cannot leave jail unless an untagged teammate gives them a hug lasting more than 3 segundos. Once captured, escort them to jail; they cannot resist. You cannot tag an opponent who is actively escorting a captive and is…
Each team forms a single line, reaching through their legs to hold hands with the person behind and in front of them. Teams race from point A to point B, and from point C to point C they advance as follows: The lead person somersaults onto their back; the team steps over them (without stepping on them) and each member lies down in sequence following the leader. Finally, the first person links hands with the last person to form a human caterpillar.
A dynamic relay based on tic-tac-toe. Form 2 teams lined up about 5 metros from the grid (9 hoops). Game markers (3 bandanas of one color for each team) sit beside the grid. Players run relay-style: at the whistle, one runner from each team races out to place a bandana in an open space.
Players pair up with adjacent legs tied together like three-legged runners. The goal is for each pair to score at least 2 goals in the net (which is roughly 10 metros wide). There are as many soccer balls as pairs. 1 or 2 goalies try to block shots and clear balls (not too far) to keep the challenge going. Pairs may only score using their tied legs.
Work together with your partner to stand up and sit down as many times as possible in the shortest time. Pair up back-to-back—ideally with someone you do not know well and of similar height—and start the timer: 3, 2, 1 —-. Next, advance to groups of 4. Group sizes do not need to double automatically; scale them according to participant ability.
Participants receive paper, a writing surface, and a marker to write their life story in 10min. The page can start with the prompt “Once upon a time there was a kid named…” Invite everyone to find a quiet, comfortable spot. They should sketch out major life stages, key milestones, saddest moments, and happiest memories, concluding with a vision for the future. Afterward, participants may share their stories, keeping anything private they choose not to disclose. The group listens with complete respect, followed by an open Q&A or comments at the end.
Each team forms a single line, holding tightly onto the waist of the player ahead of them. The tail player carries 2 bandanas representing team lives that must be defended, while the head of the line is the only player allowed to steal bandanas from rival dragons. Capture one life at a time; if your line breaks, your team is temporarily halted.
2 teams each receive a base (hoop) and build a cone castle inside it in any structure they choose. Each team must protect their castle while attempting to knock down the opponent's cones; every cone knocked out of the hoop earns one point by throwing the ball. Ball rules: no stripping the ball—only intercept passes or collect loose balls from the floor; you may hold the ball only while stationary, and you can pass to teammates.
A story is narrated while everyone walks around freely. Whenever a number is called, quickly form groups of that exact size; whenever an animal is named, make that animal's sound.
Form trios as fast as possible: 2 players hold hands as the left wall and right wall to create a burrow, while the third stands in the middle as the rabbit. Each round, call out who must move to find a new trio. If you yell earthquake, everyone scrambles and can switch roles. Once in your trio, you have 1 min to get to know each other by asking assigned prompt questions (e.g., favorite food, hobby, and birthday; adjust by group, up to 3 things). After th…
About Gamiteca
Gamiteca is a digital educational recreation library created in México. It features a step-by-step catalog of educational games for kids, families, schools, camps, and corporate teams: strategy, team-building, outdoor, and wellness games. The catalog is accessible online, with games for all ages.
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Guadalajara, Jalisco
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Gamiteca is at Guadalajara.
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Educational games, Camps, Team building, Families.
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Gamiteca — Digital educational game library for families, schools, and businesses Guadalajara +52 33 1679 8985 https://ciber.city/en/negocio/gamiteca